Character Spritesheets and Animations

Engine: RPG Maker VX Ace and MV

Difficulty: Easy

Function: Explanation on how character/spritesheets work in RPG Maker VX Ace and MV.

This tutorial is all about the arrangement of character spritesheets and animations, and aims to clear up any confusion or misconceptions surrounding sprites.

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Crumbling Floor Puzzle (Turn-Based)

Engine: RPG Maker VX Ace and MV

Difficulty: Easy

Function: A puzzle that triggers an event when all tiles have been stepped on, and each tile may only be stepped on once.

This is a tutorial on making a turn-based crumbling floor puzzle, just like the Sootopolis Gym puzzle in Pokemon Ruby/Sapphire/Emerald. If you are not familiar with the puzzle, stepping on all the floor tiles will trigger an event, however each tile may only be stepped on once. Stepping on a tile twice will drop the player into another room.

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Evented Fishing System

Engine: RPG Maker VX Ace

Difficulty: Easy

Function: Press the correct key during the required timeframe to succeed.

This is a tutorial on making an evented fishing system (or any sort of reflex event), as seen in Gate of Providence!

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