Fishing with Region IDs

Engine: RPG Maker MV and MZ

Difficulty: Easy

This is a tutorial on using region IDs to determine fishing spots, allowing players to fish anywhere that is marked with regions, like in the Pokemon games.

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Character Spritesheets and Animations

Engine: RPG Maker VX Ace, MV, and MZ

Difficulty: Easy

This tutorial is all about the arrangement of character spritesheets and animations, and aims to clear up any confusion or misconceptions surrounding sprites.

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Crumbling Floor Puzzle (Turn-Based)

Engine: RPG Maker VX Ace and MV

Difficulty: Easy

This is a tutorial on making a turn-based crumbling floor puzzle, just like the Sootopolis Gym puzzle in Pokemon Ruby/Sapphire/Emerald. If you are not familiar with the puzzle, stepping on all the floor tiles will trigger an event, however each tile may only be stepped on once. Stepping on a tile twice will drop the player into another room.

Also known as a Hamiltonian Path Puzzle.

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Evented Fishing System

Engine: RPG Maker VX Ace

Difficulty: Easy

This is a tutorial on making an evented fishing system (or any sort of reflex event), as seen in Gate of Providence!

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